The Texel Fab mark: a cube of ivory and graphite checker with a chipped orange top

Early build · concept art and texel editing in one workspace

Concept in.
Editable asset out.

Texel Fab is a workshop where a concept image becomes a grid-native 3D asset that you, and the agents working with you, can refine, remix and ship. Blocky on purpose, readable as source, compact enough to live on-chain.

Warming up the gate

The loop

Six steps, one document. A manual modeler and someone directing an agent work on the same asset through the same rules.

  1. 01

    Concept

    Generate or import an image. Set a base style once so a whole set reads as one family.

  2. 02

    Extract

    Lasso a subject and lift it into its own study, traced back to the scene it came from.

  3. 03

    Author

    Turn pinned references into a texel model through the Pi authoring pipeline.

  4. 04

    Refine

    Edit parts by hand, or hand the same document to an agent. The rules don't change.

  5. 05

    Revise

    Every result is an immutable revision. Branch it, make variants, assemble kits.

  6. 06

    Release

    Publish a retained release and say what reuse is allowed. Sharing and remixing come later.

The medium

Texel assets are small, deterministic, and legible. What you see in the editor is what's in the file.

Provenance, not vibes

Every image and every revision records the exact inputs that made it: prompt, style, mask, model, versions, output hashes.

The logo is an asset

The mark is a 16-unit cube of the Proving Ground checker, generated by code as a canonical asset file, then rasterized into every icon on this page. Open it in the editor and paint it.

13 colours · 1 primitive · 1536 texels

Loading the asset file…

Where it stands

The first workspace is ready: model and paint editable cuboids, import concept images, and keep private revision checkpoints. Model generation is available to enabled accounts. Concept creation, live agent collaboration, and public sharing are still in development.